Find your fighting style
Classes
32 classes across four roles. Your class decides your skill cards: what they do, how fast they are and how they combine. Any race can be any class.
How classes work
- Each class has its own set of skill cards and a unique passive.
- Cards level up from bronze to silver to gold as you use them.
- You build a deck from your class cards before each fight.
- Changing your mind later is possible with a Class Scroll.

Tank
Holds the front line and protects the team.
6 classes- Demon KnightFire & ShadowReflection / enemy pull
- GeomancerEarthBarrier / area control
- PaladinHolyProtector / retaliator
- Rune GuardFire & StoneTeam barrier / counterstrike
- SpearmanArcaneLine holder / reach
- WerewolfBloodHP regen / hunter tank
Support
Heals, shields and empowers allies.
6 classes- BardSoundTeam buff / rhythm
- DruidNatureRegeneration / thorn guard
- Fairy HealerFairy LightTeam heal / shield
- MonkHolyFighter healer / purification
- Moon SeerMoonRegeneration / purification
- PriestHoly LightDirect heal / sanctuary
Damage
Deals the damage that wins fights.
16 classes- ArcherNatureRanged single target / marking
- BerserkerBloodRisky high damage
- Blood MageBloodHP cost / self-heal
- CrossbowmanIceHeavy ranged / armor-piercing
- Demon HunterFire & BloodExecution / marked target
- GunslingerGunpowderRanged rapid fire / setup
- NecromancerDeathDecay / spirit companion
- PirateSeaArea blast / slow
- PyromancerFireArea damage / burn
- RangerForestHybrid ranged / root control
- Storm MageLightningChain damage / fast burst
- SummonerSpiritCompanion / sustained pressure
- SwordmasterPhysicalFast single target / parry
- ThiefPoisonPoison / opportunist
- WarlockShadowDamage over time / curses
- WarriorPhysicalFront-line duelist
Control
Freezes, roots and disrupts the enemy.
4 classes- AeromancerWindMobility / knockback and area
- CryomancerIceFreeze / area control
- IllusionistArcaneDeception / target disruption
- TrapperGunpowderTraps / area lockdown